gameZfestival_ is back with three days of talks, international guests, indie game studios, panel discussions, awards and OpenMic. This year's topic is 'Motivate Play!'. Our Highlights are Sina Els from Crytek, Thomas van den Berg, Floyd Müller and Miguel Sicart. And 10 developer studios will present their newest products. Games are systems of control that are exceptionally motivating. We take a closer look at motivational design for games in our conference gameZ & ruleZ. Festival and conference will be accompanied by a playable videogame exhibition.

Location: Zurich, Kunstraum Walcheturm Kanonengasse 20. Just off from Zurich mainstation (5').

Program: Friday, 4. November

  gameZ & rulez conference track 
[More on gamezandrulez.ch ]
10:00 Opening Conference
10:15 Keynote #1: Dr. Florian Müller, Exertion Games Lab Melbourne (AUS). Experiencig the Body as Digital Play.
11:15 Dr. Mela Kocher & Anna Martin-Niedecken, Game Design ZHdK (CH). Move it, move it! Bodycentered Game Mechanics in Urban Games & Exergames.
12:00 Lunch
13:30 Petr Pouchly, Court of Moravia (CZ). Turn a Business into a Game like a Pirate.
14:30 René Bauer, Game Design ZHdK (CH) & Sarah Celebioglu, TriCAT (D), Pas Schmid (CH). Motivational Design in  iMoMo: Innovative Technologies for Monitoring, Modeling and Managing Water.
15:30 Pause
16:00 Wolfgang Walk, Grumpy Old Men (D). Ethics in Game Mechanics.
  gameZfestival indie game talks track​
18:00 Opening of Videogame Exhibition "Motivate Play". Curated by GameLab ZHdK and Master Students Game Design ZHdK.
18:30 Swiss Games Trailers 2016. Presented by Andi Halter and Philomena Schwab.
19:00 Philomena Schwab, Team Niche (CH). How to motivate players for a genetics survival game.
20:00 Aleksander Kauch, 11 bit studios (PL). Programming AI for This War of Mine.
21:00 Robin Baumgarten (UK/ A). Line Wobbler (Winner of GameZfestival Award Most Creative Game 2015)

 

Program: Saturday, 5. November

  gameZ & rulez conference track
09:30 Coffee
10:00 Imre Hofmann (CH). How to conceptually model a general game mechanics framework.
11:00 Dr Hiloko Kato (D/ CH). Guiding Principles in Videogames - Key Elements of Motivational Design?
12:00 Lunch
13:30 Keynote #2: Miguel Sicart, Center for Computer Game Research, IT University Copenhagen (DK). Playing Systems: [exploring] erasing the frontiers of play.
14:30 Patrick Winkler, Gameforge/Robot Entertainment (D). Retention Design for Orcs Must Die! Unchained.
  gameZfestival indie game talks track​
16:00 Selected Swiss Indie Studios present their newest games: 16:00 Great Sam, 16:15 decodoku, 16:30 Sycoforge, 16:45 Pupro, 17:00 StruckD, 17:15 Ateo, 17:30 Airconsole, 17:45 Koboldgames, 18:00 Blindflug and 18:15 gbanga
19:00

'My favourite Game,  but not my own'. Panel moderated by René Bauer. 
Max Rheiner (birldly): Atic Atac
Philomena Schwab (Niche): RimWorld
Mario von Rickenbach (mariov.ch): vectorpark.com
Rebecca Goodine (rebeccagoodine.com, University of New Brunswick, CA): GrannyGames
David Javet (tchagata): Barcode Battler

20:00 Keynote #3: Sina Els (Senior 3D Artist), Crytek (D). Motivational Art and Narrative Design in VR. (Robinson: The Journey)
21:00 Thomas van den Berg, Noio (NL). Kingdom: New Lands.
22:00 René Bauer, la1n (CH). Release of vecZ (a game for the Vectrex console) & Champagne

Program: Sunday, 6. November

  gameZfestival indie game talks track​
12:00 Meet the Designers. Exhibition opens. Guided Tour by curators (30 minutes).
12:30 Petr Pouchly, Court of Morovia (CZ). Design & Play: LARP Workshop (2 hours 30 minutes; sign up the day before).
13:30 Pokemon Go - Fog and Firework! A Pokemon Go Tour through Zurich with expert Andi Halter (CH).
15:00 Open Mic. Swiss Game Designers introduce their new projects in 5 minutes.
 

Open Mic [Register by sending an email to info@gamezfestival.ch - Email-Title: [OpenMic] Content: [ProjectName / Project&Team / URL / opt: Video-URL ]

1. Andres Bucher, Julia Bohren. The Hanged Man.  
2. Simon Broggi, Mark van Raai. Cosmic Hare.  
3. Annika Rüeggsegger, Yannic Hungerbühler. Orbonom. [Video]  
4. Pixel with Hat (Sascha Scherrer & Luca Rossetto). senalux.  
5. Ayane Stämpfli and Team (Game Design Schwerin). The Dating Game.  
6. Patrick Fraß, Thorsten Michael Rehbogen, Dennis Reimer. Dual Runners. [Video]  
7. Dennis Bodenmann, Eric Schärrer. Multiplayer Brawler Vikings & Portals.  
8. Micha Stettler, Philomena Schwab, Andreas Halter. Nimbatus. [Video]  
9.  
10.  
  gameZfestival Awards 2016
16:00 Best of FANTOCHE Workshop Games 2016 (Game Design & Animation)
16:30 SGDA Junior Swiss Game Design Award 2016: presented by Luca Cannellotto (SGDA)
17:00 gameZfestival Awards 2016 for most creative game: best game mechanic. Presented by Philomena Schwab & Livio Lunin.

NEWS: Here are the nominated games for 2016:
- Superhot, Superhot Team, PL, 2016
- Screencheat, Samurai Punk, AUS, 2014
- Keep Talking and Nobody Explodes, Steel Crate Games, CAN, 2015
- Moirai, Chris Johnson, AUS, 2013
- Anatomy, Kitty Horrorshow
- Epistory, Fishing Cactus, BE, 2015
- The Witness, Jonathan Blow, Thekla Inc., USA, 2016
- Inside, Playdead, DEN, 2016
- Overcooked, Team 17, UK, 2016
- Brothers - a Tale of two Sons, Starbreeze Studios, SWE, 2013
- Ibb & Obb, Sparpweed Games, NL, 2013
18:00 Finissage

SGDA Junior Swiss Game Design Award 2016

Exhibition: motivate play [combined with conference]

Friday, Nov. 4 Opening + 18:00 - 24.00
Saturday, Nov. 5 10:00 - 24.00
Sunday, Nov. 6 12:00 - 19.00

Concept of the exhibition: Focus is motivational design for games. Commercial games sucdeed in keeping players occupied and interested for a long time. How do they do this? Are motivational systems in Indie games different or do they use similar strategies? To what extent does the reward and punishment system change when players do not voluntarily play, but need to be involved into learning and therapeutic processes in serious games? What design strategies should be chosen for creating intrinsic motivation out of extrinsic motivation? The exhibtion "Motivate Play" tries to answer this questions in focusing on game mechanics and 'meaningful' gameplay interactions.

GAME CREATIVE AWARD

The award goes to SUPER HOT.

Organisation

November 4 - 6, 2016; Zurich, Switzerland. The international gameZfestival is organized by the gameZfestival association, Game Lab and Game Design ZHdK. The Program has been developed by Beat Suter, René Bauer, Livio Lunin, Philomena Schwab, Markus Rosse and Mela Kocher from the GameLab of the University of the Arts Zurich. The exhibition has been developed by Livio Lunin, Beat Suter, Goran Saric, Francine Rotzetter, Christian Schmidhalter, Patrik Toth, Daniel Borges Goncalves, Don Schmocker. Max Moswitzer designed Logo, Festival Bags, gameZ characters and merchandise, Livio Lunin designed the posters. Markus Rosse is the photographer. Margarete Jahrmann does parts of the moderating. Tabea Iseli is responsible for the Festival's whole Online Marketing. Maike Thies and Marco Bach designed the exhibition texts and organized logistics. Think Swiss researcher Rebecca Goodine from the University of New Brunswick, Canada, edited all exhibition texts. Students from Game Design ZHdK have collaborated in designing and installing the exhibition and festival spaces.